There is often a complaint leveled against Hollywood that they have "run out of ideas" and it is because of Hollywood's lack of ideas that we get a fairly consistent stream of remakes. I don't think that's accurate, I prefer to believe that the powers that be realize that by updating classic efforts they can not only gain a new audience but snag the old one as well and not have to spend as much time, energy, and money in the process is what has caused the glut of remakes.
Watching last year's Yogi Bear big screen adventure though it is easy to understand why those on the other side of the argument feel the way they do. Starring Dan Aykroyd as the voice of Yogi, Justin Timberlake as the voice of Boo Boo, and Tom Cavanagh as Ranger Smith (unlike Yogi and Boo Boo, he's not CGI), the film is as big a calamity as any of Yogi's schemes. It is not, in short, smarter than the average film… it's not even smarter than the average children's film.
The basic plot revolves around the evil Mayor Brown (Andrew Daly) and his Chief of Staff (Nathan Corddry) trying to sell the logging right to Jellystone Park in order to balance the city's budget and help convince the populace to make him governor. Don't bother asking how a local mayor is allowed to close a national park, it's a question that I am not convinced ever even struck director Eric Brevig (2008's Journey to the Center of the Earth) or any of the other people involved in the film.
Ranger Smith, of course, has a brilliant scheme to save the park, a scheme actually provided by his love interest for the film, Rachel (Anna Faris), but Yogi ruins it and the park closes… at least temporarily. By the end of the film the good guys win; the bad guys are exposed; and one poor junior ranger (T.J. Miller) learns a really valuable lesson about doing the right thing and paying your dues.
From start to finish, just about every joke, every scheme of Yogi's, and every slow burn on Ranger Smith's part is telegraphed. The CGI Yogi and Boo Boo may look good, and Aykroyd and Timberlake may do good approximations of the voices from the cartoons, but that's about as far as it goes. Even the Road Runner cartoon which preceded the film in theaters and which is on the Blu-ray as a bonus feature fails to offer much fun to those over the age of 12 (roughly).
It would actually be unfair of me to suggest that there is nothing at all redeemable about the film – it unquestionably impresses the youngest members of the audience. My four-and-a-half year old thinks the film is outstandingly fun and wonderful, every time I have seen it with her (twice in the theater and again at home on Blu-ray), I try and look at it through her eyes so that I too may laugh uproariously at Yogi's shenanigans. I have been unsuccessful in this endeavor, outside of the exceedingly smooth CGI and some of Yogi's schemes (like a picnic basket catapult), there really is little that an older crowd will enjoy. Perhaps it is just a case of what works as a brief cartoon failing to work as a full-length feature, but I think the problem lies more in the script and execution than the concept.
One of those other "little" things that does work here is the film's Blu-ray presentation. Excluding some obvious green screen shots during a water rapids sequence, the film really does look astoundingly good on Blu-ray. The black levels are great and the level of detail exceptionally high. You can make out every piece of fur on Yogi and Boo Boo and lots of details on trees, rocks, and shrubs in Jellystone. The colors are rich and vibrant, particularly the greens which are abundant. The 5.1 DTS-HD Master Audio soundtrack is equally good. The same rapids sequence that doesn't look all that it might, sounds wonderful, featuring plenty of use of the surrounds to really put the audience in the middle of the action. The entire track is also well-mixed so not only will your hear every thud and thump clearly, but you won't have to adjust the volume for dialogue scenes.
The extras include the aforementioned Road Runner short as well as a digital and DVD copy. There is also a memory game aimed at the younger crowd and a "mash-up" that runs about four minutes and combines footage from Yogi cartoons with scenes from this movie and EPK interviews from his current adventure. The rest of bonus features, which are actually nominally interesting, are all crammed into a single interactive section called "Spending a Day at Jellystone Park" where you can visit (by clicking on them) different areas in the park and then watch a couple of featurettes in each area. The featurettes are all pretty standard behind the scenes items, but still manage to maintain one's interest level… when the viewer isn't sick of having to search them out. Placing these featurettes within this single section of the Blu-ray proves exceptionally annoying as the load times to get from one part of the park to the next are overly long when all that you're treated to in each section are a few brief looks at the making of the movie. And, why exactly the Yogi mash-up and memory challenge weren't included is exceptionally puzzling as they seem a perfect fit.
I don't mind saying it again – I do not believe that Hollywood has run out of ideas, I think that once they have a property they believe will be successful they milk it before trying to come up with any new plans. I also think that there's nothing at all wrong with that basic concept, I just wish that more effort were put into some of these endeavors. For all the clearly expensive and great-looking CGI work done on Yogi Bear, it still has the feel of an exceptionally slapdash effort made with little consideration of what might actually make for an enjoyable experience. I believe that there are certainly good ways to adapt Yogi for the big screen, ways that would make for a really likable film. None of those ways were (successfully) employed here.
Article first published as Blu-ray Review: Yogi Bear on Blogcritics.
loved the versions which featured a nice calendar and where, once you made your way up from the Nationwide Tour to the PGA Tour you would play in events that mimicked those the pros were playing in on any given week of the calendar year. For several iterations, EA Sports seemed to make sure as best they could that whatever courses the US Open, British Open, and PGA Championship were at that year were included in the title and so when you went to play those Majors you were playing at the correct course. Add to that the fact that you could go online during those weekends and simulate the real world weather conditions at the event and have your score compared to those of the pros, and it was simulation golf heaven (even if I could belt a 320 yard shot down the middle of the fairway, which is nothing I could ever hope to accomplish in real life).
mysteriously walks off to get a hotdog or a soda without informing you that he's chickening out of helping). Prior to each shot, the caddie will step into view next to your golfer and offer up some shot choices and the landing area for those shots along with giving you an idea of just how difficult the shots are to hit.
system processes your face, it takes an incredibly long time. That would be perfectly satisfactory if it then presented you with a version of yourself which was again fully customizable should it make an error in animating you. That isn't the case though and the first time I uploaded my pictures, the entire right side of my face was covered with what appeared to be severe scarring that I do not actually have (at least as far as I can tell). As that sort of problem can't be corrected once it's there, I uploaded new pictures, waited again, and was eventually rewarded with a far better result. GameFace is, without a doubt, a completely fascinating potential addition to EA Sports' titles as a whole, but it still doesn't feel quite ready for primetime.
zones on par threes for every course (16 on the disc, 18 downloadable with PS3 and 360) are accurately presented in accordance with what they are in reality (unless the course is a fantasy course). What the game still doesn't do however is offer on any hole is the choice of dropping on the correct line by no nearer the pin or rehitting your shot (a choice you are offered on a real course). As other golf titles offered this choice more than a decade ago it seems inconceivable that EA Sports can't somehow include it in Tiger Woods.
Tiger Woods PGA Tour 12: The Masters is rated E (Everyone) by the
to do so right as Rapunzel is itching to leave the tower and discover what the lights in the sky that appear every year on her birthday are (the king and queen hold a vigil/party every year for their missing daughter). It is, in short, a preposterous confluence of events which push the story forward, but they occur, the story gets going, and the laughs and enjoyment keep on coming.
possibility. What the film certainly is however, is proof yet again—as if anyone but the naysayers needed it—that Disney animation doesn't wholly rely on the wizards at Pixar in order to keep itself alive. There are a number of great moments in Disney's fractured fairytale, from a scene at a local bar named The Snuggly Duckling to the aforementioned festival sequence with the lanterns, and a whole lot to love in the film.
3D Blu-ray, you'll still have to pay for it if you want the digital copy. The two-disc release does contain the relatively standard set of bonus features including deleted scenes, extended songs, two alternate openings to the movie, an exceedingly brief look at all 50 of the films to come from Disney Animation Studios, and a making-of piece hosted by Zachary Levi and Mandy Moore. Entitled "Tangled: The Making of a Fairy Tale," the featurette has a highly produced feel but Moore and Levi still manage to be jubilant enough about their lines that it not only successfully imparts some (but not a ton) of information but remains enjoyable for audiences of all ages.
be. Luke actually broke down into tears over the whole thing which, I'm not going to lie to you, was moderately ridiculous.
dream house at the start of the game, before I've ever laid a single finger on my Sim in the game world. The Sims is a tested, tried, and utterly brilliant. Who knew that controlling the lives of someone else could be way more fun than controlling your own, but let's face it, it can be.
on the bottom, not the top. We in fact got so focused on the bottom screen that at one point when we needed information and pressed the correct icon we fumed that nothing appeared to tell us what we wanted to know. Yeah, the information was up top and the game trained us so well to not look there that we didn't check it.
The Sims 3 is rated T (Teen) by the
and may actually be one of the reasons the title works so well. We are of the opinion that it's going to take some time for developers and publishers to work out the best way to utilize the 3D aspects of the new handheld, and what better way to allow your team to spend time on the 3D bits than to take a franchise and concept you already know works?
before the clock expires, you may have to keep telling yourself to pay no attention to what's going on around you.
game a month ago and sitting to play it again, it appears to be far easier to obtain a win by ignoring all the other monkeys entirely and just grabbing any bananas that pop into existence within the mini-world. We certainly wouldn't classify this as a major disappointment with the title, and the multiple rules variations allowed in the Monkey Fight add to the amusement, but winning ought to be tied in more with the actual fight mechanic (which simply amounts to bashing the other monkeys, the result of which is to stun them and cause them to lose a few bananas) than it is.
resolution of 800x240 (3.02 inches wide x 1.81 inches high). The bottom touchscreen (which is not 3D) is in roughly the same proportion as the screens on the DSi, but only measures 3.02 on the diagonal. However, the 3DS' bottom screen resolution is greater than either of the DSi's screens (320x240 on the 3DS) and whereas the DSi only supports 260,000 colors, the 3DS touchscreen has the same 16.77 million color capability that the 3D top screen can produce.
instead we're taking the Arthur C. Clarke quote "any sufficiently advanced technology is indistinguishable from magic" and referring to the technique by which Nintendo has made the device function as "Nintendo Magic." So, with the Nintendo Magic being employed, in order to see a single 3D image, the user needs to be positioned at that sweet spot. If they are not in the right spot the user either gets a fuzzy image (because it's a little of both but not exactly in the right proportion or not converging at the correct spot) or entirely one or the other of the 3DS' pictures and not 3D.
that it's a better game or if there is something inherently more enjoyable about playing games on the 3D screen which don't constantly bombard you with in-and-out of the screen movements (please note, do not consider these proper reviews of the titles, just first impressions based upon our experiments with the 3DS). SSFIV also sports better graphics and creates far more background images than any of the other launch titles we saw which too may be the reason it succeeds to a greater degree than the others. There are, in short, any number of factors which may result in a better or worse 3D gaming experience and it will take time to work out the best ways to go about making a title.
was nominated in 2007, 2008, 2009, & 2010 and for a Golden Globe in 2009 & 2010). With any luck, voters will see his work in last night's episode, "Legendaddy," and he will finally have the recognition that he deserves for his work in the series.
moments in the situation to playing the more dramatic ones, providing the perfect example to anyone who cared to see it of just how versatile an actor he truly is.
Control System, while it may not be an unbridled success, does in fact add a lot to the game. It will also, as we discovered at the demo day, take a whole lot getting used to. The system is all about timing and until you work out the timing, you're going to have a lot of trouble doing anything right.
in one way versus another as it relates to throwing. Some balls were thrown hard, others lightly, and while there is an indicator to let you know how hard your throw will be, it's exceptionally difficult to get the indicator where you want it. Whether it's there or not though, the ball still goes to the right base. There are unquestionably nuances that are supposed to exist with the throwing scheme that don't, but it's certainly a good first effort.
lot of fun. MLB 11 does absolutely everything it can to bring you into the heart of the game, the graphics are truly outstanding and while you can customize camera angles to your liking, we really loved the stadium specific broadcast cameras. For this year they've actually gone out, looked at the camera angles you get in each stadium during a broadcast, and replicated them within the game. It's an odd level of realism to think about, but it makes for a great inclusion.
highlight is the not quite ready for primetime analog system (we can't wait to see what it morphs into next year), but you are still going to enjoy the game. For those few folks out there with a 3D TV, the game is 3D compatible, but even without that, The Show really makes you a part of a baseball game, delivering an excellent in-game experience and what more could you really ask for than that?
of missions designed to aid the good guys in various ways (steal the plans, hijack the device, that kind of generic thing).
kind of, but not really. It's really just an excuse to keep you going where they want you to go. Very few titles offer you the opportunity to actually dig into a clearly moveable pile of debris and forge your own path, and the fact that Homefront doesn't break this mold is certainly not a knock against it that can't be applied to any number of games. No, the related specific knock against the title is the fact that it removes your agency as the player on a regular basis, not just by forcing you in one direction.
and your NPC buddies to come up with ingenious tactical maneuvers to defeat the enemy. If only the game required ingenious tactical maneuvers to be used or allowed you to in any way coordinate your attack with said NPC buddies rather than having them just yell out to pull a flanking maneuver as they run from one bit of cover to the next without purpose. Gosh, and then if there was some sort of cover mechanic that allowed you to just peak out a little bit from behind whatever sort of barrier your crouched behind, that could prove truly useful. Yes, you can crouch in the game and you can even go prone, but you can't lock yourself into a spot behind a barrier and just peak out to shoot.
While the latter plays out exactly like a deathmatch ought (and is a good deal of fun), Ground Control asks you and your team to control a set of objectives – hold them for longer and you win (again, it's a lot of fun). Win, kill folks, and play well and you level up, allowing you to purchase new and better stuff. Folks buying Homefront used should be aware that you won't be able to pass the fifth experience level if whomever owned the title previously used the included "battle code." It is possible to purchase a new battle code on the PlayStation Network, but to expect to incur an extra out of pocket cost if you're buying used.
Homefront is rated M (Mature) by the