An odd little Flash game for computers, Homerun in Berzerk Land features you playing as various characters and getting the chance to smack a geek off the edge of cliff to see just how far you can get him to travel. It goes well beyond that however, the geek doesn't just get smacked with a flyswatter, baseball bat, sausage, sword, or whatever else you buy in the shop (we'll get to that later), there are also various creatures and items on the ground that can propel the geek to new heights as well. It's an oddly good time in the Penguin Smack tradition (something the developers acknowledge).
Of course, as all iPhone owners are well aware, our precious little phone doesn't support Flash (don't get me started on that). No
worries though, Berzerk Studio has now released Berzerk Ball, a mobile iOS version of Homerun in Berzerk Land with the same cartoony graphics and fun. Even better than that, the game is just as fun as the computer version if not more so (because now you can bash the geek wherever you go).
In case I have been unclear, this isn't one of those games that requires hours of your time and brain power – there is no story, there are no traps, there is no deadly evil; there is only your character (you get your pick of several) and a geek to be bashed as far as you possibly can. The controls too are quite simple. At the start of each turn you tap the screen once to determine the angle at which you will bash the geek and tap screen again to determine the power with which you will bash the geek. At that point, the geek gets bashed. As he flies through the air, Berzerk Ball keeps track of his height and the distance from the starting line, with the goal being to simply hit him as far as you can.
The more times you play and the further you hit the geek, the more money you earn and the more experience you gain. Gain enough experience and you level up, allowing you to increase your basher's stats in one of three categories
worries though, Berzerk Studio has now released Berzerk Ball– strength, the speed at which the altitude/strength meters move (slower being easier to get the best bash), and the number of creatures on the ground that will help you keep the geek going. Money can be used to buy better weapons with which to bash the geek and various items that will increase your stats. There are also various achievements within the game (hit a certain altitude, get a certain distance, level up a certain amount, etc.) that unlock other items and weapons. The items and weapons unlocked by getting the achievements carry over from one character to the next while things that are purchased in the store do not.
Berzerk Ball is one of those easy concepts that has had a ton of replay value added to it by virtue of the multitude of unlockables, characters, and achievements. Additionally, within the game, you can send ideas for geek phrases (the geek is a big talker via word bubbles) to Berzerk Studios for possible inclusion down the line.
Yes, it is true that after a while it does get a little tiring to keep on bashing the geek, particularly when you end up with a massive bash that sends him nearly a
worries though, Berzerk Studio has now released Berzerk Ball 1,000,000 feet (it requires luck, skill, and a whole lot of time). It is also somewhat disappointing that the game actually states that you've finished once all the characters are have been unlocked even if you haven't gotten all the various achievements – if there really is no point to the game other than bashing the geek, why should it ever be declared finished? Can't geeks be bashed infinitely?
In the end, the game is fun – a stupid sort of fun, but unquestionably fun. There will certainly be folks who, upon hearing the concept, decry it as the end of Western Civilization and a harbinger of doom. Rather than attempting to bash such folks yourself (violence is wrong), sit them down with the game and see if they don't enjoy themselves just a little. They will, it's a fun game.
Berzerk Ball has no rating but features cartoon violence. It is also available on PC and Mac.![]()
Article first published as iPhone Game Review: Berzerk Ball on Blogcritics.
being able to pinpoint a reason for it. I'm going to certainly try as the game is not without some obvious faults, but I don't know that there's really anything definable as to why the overall experience isn't a good one.
nearly impossible to hit the exact spot you mean to hit. The controls are dual analog sticks with a couple of other buttons thrown in as well so that you can do things like drop mines and change weapons. It's a lot to try and cram on an iPhone screen and managing all the controls takes some time to get the hang of (usually that's not a problem, but when the game isn't compelling before or after you get the controls sorted it doesn't feel like learning the system is time well spent).
getting to be Lara and the other, Totec. The puzzles are rearranged a little for two folks and while the experience can be more enjoyable playing with a friend in the same room, we were never able to have Game Center successfully connect us with another person which grossly limits the multiplayer ability.
Lara Croft and the Guardian of Light is rated T (Teen) by the
night, in an empty house. The extended opening sequence gives players the background story on the sick and twisted Henry Stauf, a ne'er-do-well turned murderer turned rich toymaker. Featuring real actors hamming it up and drawn backgrounds, the opening is both intriguing and vaguely disturbing. Once it ends, you find yourself in the mansion of Stauf years after a fateful, and deadly, party. You are not so much an actual person as an entity without form known simply as Ego. You travel through the house often, but not always, as a person would, but without a defined body.
to Stauf's mansion so wonderful. The game is built around small, puzzles in each room, and as such works perfectly for the iPhone where it seems that folks often find that they have five or 10 minutes to play, but not more. You can open the game, try to work out a puzzle, and then close it again without really losing the flow of what's happening. There is a save function included – which I recommend using – but unless you've updated or turned off your phone, you do generally start from where you closed the game and an autosave exists as well.
screen to keep the phone unlocked and alive also causes the rest of the opening to be skipped. Additionally, there are some areas of the Stauf mansion which are exceedingly dark if the brightness is not turned up (which can't be done within the title). The video clips don't look particularly good here, but then again, they were never great-looking in the original either. Lastly, when the actors speak or voiceover is provided, there is, at times, the background hiss accompanying the vocals is far too evident. While it seems unlikely that this last problem can be fixed, Trilobyte has already addressed other issues with the game, delivering an update this week which fixed a problem with background music stopping.
"Rampage" Jackson as B.A. Baracus. Yes, that's right, Liam Neeson stars as Hannibal Smith, and what may be surprising to some is that he's really good in the role – the man honestly appears to be giving it his all and enjoying himself immensely at the same time. He is not just sleepwalking through the film for a quick payday. In fact, the sense of enjoyment that Neeson gives is the same vibe one gets from the rest of the cast (which also includes Jessica Biel, Patrick Wilson, Brian Bloom, and Gerald McRaney).
all dupes or bad guys except for the A-Team—it never really feels like Hannibal's crew is in trouble, and that is a problem. Hannibal Smith is still a man who loves his plans in this movie, and even it appears as though the plan isn't working, there's never a moment when you will think to yourself that Hannibal and company haven't actually considered the various reversals (no matter what the guys may claim). And that is a disappointment. It is fun to watch things unfold, but if there was actually a greater sense of danger or more of a fly-by-the-seat-of-your-pants sensation it would work better.
you're an action fan, if you're a fan of any of the actors, and probably even if you're a fan of the original series, you're going to have a smile on your face while you watch this incarnation. Carnahan is smart to not stick too closely to the original tale and the film is far better for not including any of the original members of the A-Team in cameos save after the closing credits (they're added back in, along with some other scenes, for the extended cut on the Blu-ray, but the film is better without them). The film is undemanding action with some laughs thrown in and is pretty good popcorn filmmaking. Plus, there's the definite sense that the door has been left open for a sequel, and I would by lying if I said that after watching the original I wasn't hoping for a sequel to be made.
initially released for the SNES 17 years ago, with its inclusion of Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, and Super Mario Bros.: The Lost Levels; no, this is the limited edition, and it includes a CD of Mario music and a booklet where the creators give little bits of insight into the games.
release this with a suggested retail price of $29.99 when games already available to download individually for less money. The Wii's Virtual Console currently has all four titles available (with their original graphics and sound) for a total of (at last check) 2,100 points or roughly $21.00 (we're going to ignore the fact that you can't actually buy 2,100 points exactly). This means that the last nine dollars buys you the 32-page booklet on Mario's history and the CD of music.
another castle" (seriously, after all that work your princess is elsewhere? Come on!) is, 25 years later, still a blast. If you're someone who grew up with the games, you're still going to know where the Warp Zones are, where exactly to set up the door to go into the shadow world in Mario 2, and where those magic flutes are (and not just because of that Fred Savage movie), and that, as much as anything, tells you how great these games are.
Super Mario All-Stars - Limited Edition is rated E (Everyone) by the
three episodes left over and starting this Sunday night (December 12), we're going to get to see them.
the final two ones are pretty good – and not smile as things unfold and reversals are made clear.