One of the complaints against Disney is that the films, books, television shows, etc., that they produce are all strictly low brow, that the company doesn't have any ambitions to produce great works of art, merely commercially successful ones. Perhaps the perfect counterpoint to that argument is Walt Disney's Fantasia. The film combines classical pieces of music with animated segments, and while it unquestionably has some whimsy to it, it doesn't feel as though it is perfectly suited to mass low brow viewing, some of the animations are distinctly abstract and do not lend themselves to easy consumption.
It is explained quite clearly up front in the film that the animations depicted to go along with the pieces of music are not what the composers intended, but rather what the songs inspired in the Disney artists. Consequently the result is a film that looks vastly different from one segment to the next – as stated, some are purely abstract animations whereas others are story driven.
Virtually without a doubt, the most famous of the pieces in Fantasia is "The Sorcerer's Apprentice," based on Paul Dukas' piece of the same name. This is the classic Mickey adventure that virtually everyone knows – Mickey is an apprentice to a Sorcerer (Yen Sid), and when tasked with cleaning, opts to use the Sorcerer's hat to animate some brooms to do the work for him. Things go awry and Mickey nearly drowns in the resulting flood before the Sorcerer returns to save the day.
Of course, there are other incredible and incredibly memorable pieces included in Fantasia as well. Things such as Amilcare Ponchielli's "La Gioconda: Dance of the Hours" which features tutu-ed hippos dancing alongside alligators. There is also the combination of Modest Mussorgsky's "Night on Bald Mountain" with Franz Schubert's "Ave Maria" to end the film. The opening portion of the segment is notably disturbing for a Disney film, featuring all manner of evil creatures rising before the day comes and they retreat once more.
Each piece in the film is introduced and setup for the audience, a great idea to help situate viewers. As described in one of the bonus features, it also helps "cleanse the palette" between the pieces which are all vastly different from one another.
As has oft been documented, one of Walt Disney's ideas with Fantasia is that it could be rereleased constantly, with new musical segments replacing old ones. Perhaps unfortunately, that never happened. A sequel was however produced, Fantasia 2000, and that has been included in this new Blu-ray set as well. Fantasia 2000 is notably shorter than the original, and certainly more accessible to kids as well. The abstract pieces are missing from the film, replaced instead with those more of the story-based ilk. It also, true to Disney's idea, does contain a work from the original, "The Sorcerer's Apprentice."
For this reviewer, the highlight of the second movie is unquestionably "Rhapsody in Blue" by George Gershwin which is paired with Al Hirschfeld inspired animation. Hirschfeld actually also served as a design consultant on the segment. It is quite a lively piece of music and truly special to see Hirschfeld's drawings come to life.
Fantasia 2000, as with the original, also includes interstitial moments to set up the next piece, in this case they are done by celebrities including Quincy Jones, Steve Martin, and Bette Midler. Whereas the original film features Leopold Stokowski as the conductor (he does appear in the archival footage of "The Sorcerer's Apprentice" in 2000), Fantasia 2000 has James Levine with the baton.
Fantasia and Fantasia 2000 are probably best described as experiences. It is wondrous and wonderful to sit back, relax, and watch the music and animation flow over you. On Blu-ray, Disney has done an incredible job with the films. The colors and color palette are rich and varied, the detail is incredible, and both films shine. It is impossible to overstate just how good Fantasia and Fantasia 2000 look in this release. Every moment, every tonal shift, every animation is absolutely gorgeous, and the 7.1 DTS-HD Master Audio tracks are superb accompaniment. There really is little if anything to complain about with the audio – it is full, rich, and clean. Disney, as I have stated before, in general, tends to do a very good job putting films on Blu-ray and with this release they have outdone themselves.
In terms of bonus features, the four disc release isn't quite jam-packed, but it does have some nice stuff, starting with each film existing both on Blu-ray and DVD. For the first Fantasia there are two commentary tracks that were originally released with the "Legacy Collection" DVD, one with Roy E. Disney, James Levine, animation historian John Canemaker and manager of film restoration Scott McQueen. The other is hosted by Canemaker and features archival discussion by Walt Disney himself. The new commentary here is by Brian Sibley, a Disney historian. The original film also contains an art gallery, a short piece on the Disney family museum, and one detailing a notebook created by Herman Schultheis which delves into how the animation was created (the techniques were long thought to be forgotten). It can also be watched with artwork on the sides of the image to fill out the 1.33 aspect ratio to that of modern televisions.
For its part, Fantasia 2000 also contains two audio commentary tracks from the Legacy release, one with Roy E. Disney, Levine, and producer Don Ernst; and the other with the director and art director for each Fantasiasegment. There is also a featurette on a never-produced film called Musicana which Disney thought might be a follow-up to .
The highlight of the special features for both films, "Destino," is also on the 2000 Blu-ray. This short (approximately seven minutes) was originally conceived of and planned out by Walt Disney and Salvador Dali in 1946. For various reasons it was shelved only to be completed in 2003 (it garnered an Academy Award nomination that year). As it is animation set to music it fits in perfectly with the release and looks like the perfect blend of Disney and Dali – a combination one would never have considered putting together, but which works exceedingly well. The Fantasia 2000 Blu-ray also has a feature length documentary (82 minutes) on Walt Disney, Salvador Dali, how their histories intertwine, how they came together, and how the short ended up being finished. It is an amazing piece of history, and nearly as interesting as the features.
Fantasia and Fantasia 2000 are films unlike so much of what is in the Disney canon. They are triumphant works of art, blending the best in animation with truly wonderful pieces of music. They are also stunning on Blu-ray and well worth purchasing even for those who own a DVD copy of the films.
Article first published as Blu-ray Review: Fantasia/Fantasia 2000 on Blogcritics.
often. In Brotherhood, unfortunately, it occurs on an incredibly regular basis (at least early on). This is because while in the second title you venture to a lot of different cities, most of Brotherhood takes place in Rome and its surrounding area, and consequently it's a single huge location almost all of which is visible even if it isn't visitable. Assassin's Creed II simply chooses not state that there are cities that will be available later, Brotherhood has more trouble because while you can do lots of sidequests, the main story must unfold in only one direction and the game therefore can't allow you to visit places in Rome until its time for you to do so.
silently killing guards from behind or from a hiding place, etc.
they now. It must be stated, however, that there are a couple of notable disappointments with the graphics. First, there are definitely moments when the game shows you a picture of Ezio dispatching someone where the heights don't line up correctly (Ezio may be doing the motions for slitting a throat, and the throat may be getting slit, but Ezio's arms and weapon are not near the throat). Additionally, the mini-map that appears on screen sometimes has a seam where two portions meet; this presumably denotes different sections of the game to be loaded, but ought not be visible to the player.
Assassin's Creed: Brotherhood is rated M (Mature) by the
series – have a tough job. Top Gear, even if it isn't huge in the States, is an incredibly popular show worldwide and has a devoted following here. So, how close to the formula should the new show stick, and how much should they diverge from it? Beyond that, the British series is blessed with great chemistry between the three hosts, how can any spinoff possibly hope to achieve that right out of the gate?
been acting like a bunch of clowns. So, if they were going to lose, they needed to lose big, and they didn't, they just sort plodded along until it was finished.
through enemies. You need to place your shots; you need to consider your tactics; you need, in short, to be James Bond. Plus, let us not forget that the film the game is based on was Pierce Brosnan's first in the role, a smashing success, a movie that helped spur the franchise to even greater heights, and is a damn good movie (if anyone tells you that the franchise was "in need of a reboot" when Craig came on board simply point them to the box office numbers from Brosnan's era).
acting, I mean that James in the new title looks like Craig (he also does do the voice). Surely if they rereleased the film they wouldn't digitally remove Brosnan and insert Craig, so why do it in the game? The story is also somewhat different from the original game and not just in terms of expanded levels (which one would expect), the actual tale is somewhat different. The "Han shot first" within me instantly balked upon hearing that – you have a great game that works based on a great movie, why change the story?
helicopter (Tiger Eurocopter if you prefer) appear at Arkhangelsk at the opening of the game instead of needing to be stolen later? I understand changing the look of the computer database files to those that appeared in Quantum of Solace and all subsequent Bond games, but some of the other changes just feel as they were created to be different, not to improve anything. The story for the new game has been written by Bruce Feirstein (who also co-wrote the screenplay for the film), and should he and I ever met I have loads of questions. If one of the iconic moments in that movie (which is repeated in the original game) is the bungee jump off the dam – it was touted in previews, it was the source of much ballyhoo, it was the opening of the film, it was a lesson in my high school physics class – did that really have to be pulled for the new game?
there local split-screen multiplayer available, but you can go online and play against people (up to eight) around the world as well.
GoldenEye 007 is rated T (Teen) by the
ges to retain nearly all fun and excitement of the board game version and even has some major advantages over the original.
end up in the possession of a player (human or computer). In a traditional game this is determined by either auction or purchase – it is up to the player who lands on the property to determine if they want to own it or if they wish to allow others to bid on it. The Easy and Medium AIs have an affinity for auctions that will make you scratch your head. Should one or more properties in a single color group be owned by the computer it makes no sense for the computer to offer up for auction another property in that group instead of simply buying it. And yet, they will offer them up for auction… and then not bid enough to win them. The computer will even put up for auction properties that will allow other players to gain a monopoly should they win the auction.
to Free Parking, and that too is a choice; almost anything you want to alter can be altered.
Monopoly Streets is rated E (Everyone) by the
s the best way to structure the piece, not to state the game's faults.
eliminating people via stealth moves, in hand-to-hand combat, and a couple of other ways as well. The other reason is that taking someone out by hand gives you what are called "focus aims." You are allowed to have up to three focus aims at a time, and each focus aim results in a one-shot kill of an enemy – press two buttons, one to initiate the aim and one to fire, and a bad guy across the room goes down. That is actually one of the cooler elements of the game even if it eliminates some James Bond-realism (as opposed to real world realism). In terms of the takedowns themselves, all you have to do to execute such a move is press a single button and the game performs the takedown, but that isn't a real complaint.
vehicles, they're just innocent bystanders who sort of hang out near you and stop you from going where you want and don't seem to mind the spray of bullets near them.
as well as fans and gamers would like here, but it shows a dedication and desire to do it the right way and for that they should be given points.
was first released, the Remote Plus is being bundled with a new title – FlingSmash (but unlike with Tiger, FlingSmash doesn't cost more with the new remote).
move the Remote Plus from left to right, Zip moves right; if you move it up to down, Zip moves down.
e levels in an area you unlock minigames (there are extra levels too).